// CREATIVE CODING TUTORING · AGES 8–14 · SOUTH BAY, LA
Build the game you wish existed.
Your kid has an idea. We build it into something real:
playable, shareable, theirs.
Discover what you're capable of.
Sessions are about experimenting and seeing how far an idea can go. This is one example.
We start with whatever your kid is excited about, a feeling, something they saw, a game they wish existed. I help them see it clearly, then we figure out how to build it.
This is the part most people never learn, how a rough idea becomes a real, working thing. We think it through together, break it into pieces, and solve it. Your kid holds the vision; I help them build toward it.
Every kid leaves surprised by themselves. Not just with a game, with proof. The moment they share a link to something they made, their idea of what's possible shifts. That's the real lesson.
I studied architecture at UC Berkeley and film at NYU Tisch. Two fields that look different but share the same DNA, you start with nothing, hold a vision nobody else can see yet, and build it into something real.
That's what I've done for 15 years as a filmmaker, taken rough ideas all the way to finished work, including a film recognized as a New York Times Critics' Pick. It's a specific skill: seeing the whole before the parts exist. I teach that skill to kids through games.
Kids need to learn the thinking: how to shape a rough idea into something real, how to hold a vision and follow it all the way through. Every session is just us. We start with what your kid wants to make, and we make it.
Most adults never learn to take a rough idea
all the way to something real.
We teach that to kids.
Every project is different because every kid is different. Some want to build a Roblox world their friends can explore. Some have a story they've been carrying around and want to finally make it interactive. Some want to recreate a game they love.
We work across whatever format fits the idea, web games, Game Boy-style games, choose-your-own-adventure stories, digital pets, Roblox. The platform follows the vision, not the other way around.
What's consistent is the process: we take something rough and unformed and develop it all the way through to something finished, usually a simple link they can share with friends or show to grandparents. That arc, from first idea to real playable thing, is the whole point.
Asteroids-style shooter. Enemy waves, shields, high score board. Shareable link on day one.
Branching paths, multiple endings, characters she invented. Her friends kept replaying it to find them all.
A digital pet that gets hungry, happy, and sleepy. He drew every sprite himself. His mom cried a little.
Pixel art platformer, chiptune sounds, three handcrafted levels. Looks like something from 1992.
Full tower defense, enemies, upgrades, wave system. He shared it with his class. 200+ people played it.
Custom obstacle course with scripted traps, a leaderboard, and a storyline she wrote herself. Her friends play it daily.
A free 20-minute Zoom call —
we talk about your kid's idea, answer your questions,
and figure out if it's a good fit.
No commitment. No prep needed. Just a conversation.
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